Level name: Omega research facility
Size: 53 987 ko
Number of maps: 2
Story:Right before the disastrous invasion of the UAC's Mars outpost, priority cargo was shipped directly from Delta Level 2 to the former medical research and testing center, the Omega Research Facility on Earth. It contained a live specimen that the research teams had brought back from their expedition into the realm that was beyond the teleporter. The creature was dubbed "revenant" by the scientists, chiefly because the only description of it is a reanimated skeleton that seems to have somehow been brought back from the dead. Study of the creature has been difficult, and several staff have been injured. The experiment is extremely aggressive and seems to attack on sight. UAC HQ has recieved a distress call from the facility in the early hours of the evening. There is a code red, the experiment is loose. Last reports say the facility is under lockdown and the situation is under control, but those reports were over an hour ago. You have been assigned to go to the facility and evaluate the situation. Containment is vital.
This is not the first release from the author that is more focused on MP releases but it's a defenetly massive and interesting release. The story isn't quite original but at least is one of the most efficent used in DOOM3 mapping.
Design is from above average to brilliant with a lot of interconnection through the whole facility in all axis directions (meant you travel allways forward but take also elevators -up and down- and seems to travel through a huge well interconnected facility). Used of custom textures always increase the interest while you progress all architecture and design seems quite fluid and doesn't increase (or dicrease) in catching your attention till the end. the only minor draw is that in several place you can walk through walls and end in the other side of the map (clipping error) that should have been avoided by a correct beta testing...
Gameplay is fairly balanced but increase in difficulty (less health, more enemies) in the second part which will lead to several thaught combats. Progression is streight forward and won't provide any (except a juming one) puzzle. PDA's info and happening will keep you busy through you progression but both with no real immersion through a strong storyline, this could be perhaps a little disapointment in balance with all the rest. It could also be notice that codding has been apply to give some enemies more power, and that you can try to solve several access to 'secret places' (not that evident).
In conlusion: This interesting release does suffer from minor issues (clipping bugs, missing storyline, puzzles, use of a custom enemy as main objective), in the other end the impressive layout and design and the quite good balanced gameplay make it a real enjoyable episode that will perhaps disappoint several people by the abrupt, but original, ending. Another recommanded release that is well worth the download.
Playtime: 1 hour 15 min
Rating: A B C D E (84%)