Showing posts with label Chaser. Show all posts
Showing posts with label Chaser. Show all posts

Thursday, May 28, 2009

Old building for Chaser

***NEW!!!***


Level name: Old Building

Author: MortarMan

Release date: 01 April 2007

Size: 5 549 ko

Number of maps: 1


website: none

download: here


Description:

This one seems to be a short beta unfinished of a Chaser map, you need to infiltrate a a complex building were you objectif is to kill the mafia boss gameplay is quite challenging with well placed enemies regarding the way you progress.

Review :

Design is certainly too squary and repetitive you progression is made by floor to floor using the destroyed elevator cage, pay to attention and detail isn't that good too, lighting is nearly forget so that there isn't much to save regarding design it's just a poor map thay lacks design attention and detail...to even frovide some bugs like the ending.
Gameplay is pretty challenging and will old you busy for quite a while regarding the map size, the way how the access to floor is dedicated make it quite challenging to progress to even frustrating, there is no real mission except to kill all enemies. Weapon, health and ammo are spread just like it should to make it challenging, but for the rest there isn't a lot to talk about...


In conclusion: Not really sure I should review this one but regarding the fact that this one is part of a not enough coverage really enjoyable game, I thaught it might be worth to add it...event if it won't let any great memories.


Playtime: 25 min


Rating: A B C D E (51%)

Thursday, December 14, 2006

The City for Chaser

***NEW!!!***

Level name: The City

Author: Kastun (Acclan.de)

Date of release: 01 janvier 2006
Size: 2 873 ko

Number of maps: 1



website: here seems to be dead

download: here

Review:

For this mission you are send to a city where you will need to find a contact to end this mission.

Start of the map look promising a small intro cutscene make you enter into the city where you will be direct under fire, progression is not directly obvious but you don't have a lot of choice (intersting feature being that when you knock on a door a enemie point at the opposite upper window). you will progress to building by some tricky jump (I personnaly find it not easy to jump and crouch in this game) and then will progress by a sewer to the second and last part of the city where after some good fight you will met your contact by another short outro cutscene.

Design is correct but doesn't create the perfect city ambience: building look the same, you have directly the filling to be put in a squared place and detail thorugh the place you visit isn't really present. I take also in account that this map isn't huge two streets linked by a sewer and some small places to visit and that's all.

Gameplay is pretty basic too. Linear progression without any puzzles (except conisdering the way you need to progress), challenge is present by fight and small amount of medkits but hopefully doesn' t make it unbeatable to finish.

In conclusion: I don't have any idea if this was the first release from the author. the way he wanted to create a city map was already a big challenge (choice of texture,difficukty to create something realist) and in some way he succeed in some point at creating something different. But look to the overal realisation i still consider there should be a lot of work added to really create a good city map.

Playtime: 25 min

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Rating: A B C D E (59%)

Monday, December 04, 2006

Military complex for Chaser

***NEW!!!***


Level name: Military Complex

Author: Duke? from doommap.cz

Date of release: 28 october 2004

Size: 2 990 ko

Number of maps: 1



website: here
download: at planetphillip


Review:

Note: I don' t really know if there is a background story. I was not able to have a sufficiant translation according this prequel to an entire new episode (still ?) under construction.

This first attempt from the author at mapping for chaser (looking at the fact that there are not a lot of other releases or active people who could help) Is quite correct in a general way even if it could look poor to average release for other more covered games.

Mission objective is the mostly use in sp mapping: make your way trough and find the exit.

You are travelling in a military complex (sort of) with in some place embushes. Progression is mostly linear in a quite repetitive environment. The design make it more look like an unfinished subway with multiple blocked way by gravels or locked door. Architecture is quite repetitive and only indoor, it doesn't look always true. Gameplay is mostly streight forward with some small puzzles (start and progression over a gravel heap in the low foor) combats are well spread but under challenging with the rifle+scope (only weapon given). Ending appears after the second screen when you open the door.

In conclusion : Correct release for a first one but misses certainly a mix between architecture, unlinear travel and better balanced gameplay. Still fun to give it a try


Playtime: 20 min

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Rating: A B C D E (65%)