Sunday, November 18, 2007

Coconut Monkey 2 : Dry Gulsh for Quake 2

***NEW!!!***


Level name: Coconut Monkey 2 : Dry Gulsh

Author: Neil Manke

Release date: 04 August 1998

Size: 7 052 ko

Number of maps: 2


website: here



Story:


After escaping the Island Paradise, Coconut Monkey found himself adrift in the ocean, his sole copy of Gravy Trader resting to the rear of his vessel. His supplies running low he was about to give up all hope when a blue light appeared in the water ahead of him. The light doubled in size within seconds, enveloping CM and his tiny craft. With a roar the light collapsed upon itself, taking CM with it.

Seconds later CM reappeared, intact, him and his craft floating down a canyon stream. Residual blue light rippled through the craft and before he could react, the boat vanished, plunging CM into the fast moving stream. His only chance is to locate his ship and hope that whatever power brought him to this hell hole will take him back. That is, if he can get past Pierre and his minions…

Review :


this is the second opus in Neil manke Coconut Monkey serie after Paradize Lost and before Saving Private Monkey. In my opinion this one i'm gonna review is the mostly impressive not simply by the mapping skill an general architecture (always great in neil manke's releases) but mostly through it's own content that really remind me (even if this one was published before), the official free add-on for Half_life called Wanted!. This one is full of surprise include new models sounds ambiance and a really well put together far-west mission.

Design is really great and perfectly feeting the far west theme from the gold my to the canyon passing by the saloon or the train... The General layout may look a little restricted to place where you just thing ' how was it possible to bring all the material in this canyon with a tiny entrance just to build the whole living place' and except this unrealistic touch attention is omnipresent even with perfect modeling...

Gameplay is mostly straight forward with some puzzle to solve and a bunch of secret to find on both maps...Challenging is present everywhere with taught combats, good enemy placement and a good disposition of ammo and health. There isn't really something special it's just a succession of elements that take place and make the whole add-on highly enjoyable.


In conclusion: Neil Manke is really one of my favorite author and this one isn't an exception perfect theme, texturing and modeling make it a real blast to play though... so get it !


Playtime: 1 Hours


Rating: A B C D E (91%)

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