***New***
Author: Scampie
Size: 1 854 ko
Number of maps: 1
Author's website: here
download: from quaddicated
Description
Non given from the author in the txt file
Review :
This time you are in an industrial base or a classic action packed experience that will turn in a original way because of the malfunction of a portal that will bring you unwanted enemies from the past.
The theme of this single map is Industrial base mostly and is really neat, texture is perfectly use to create a good floability attention is also put to detail and everything you go across like wall screens bring you a text message.
The progression through the whole base is well organised with a not linear approach and linked to the
finding of keys.
the background story is also a good point with the fact that a portal problem is bringing to the base lots of wierd enemies coming from past, this makes me think to several more recent game
Challenge is increasing with your progression but never brings frustration through unbeatable battles,
puzzle are just there to make you a little think evendow the first thing is to progess and kill, but if thinking and searching is part of your gaming pleasure then there are secrets places for you happyness.
I've got sometimes the feeling to have something quite new in Q1 in therm of storyline and the way to transcript it in a map
Gameplay is well balanced it becomes something challenging but never frustrating, enemy placement
and the respawning to put you in difficulty is well used sothat the experience flows without any
slowdown in interest. The progression allows you also to jump from place to place and try to find all those secret places
In conclusion: The author really is able to imerse you in a really enjoyable gaming experience
without using special stuffs or effects, in a classic way it's just nearly perfect
Statistics on normal skill: playtime 26' 57'' secrets 3/9 kills 128/128
finding of keys.
the background story is also a good point with the fact that a portal problem is bringing to the base lots of wierd enemies coming from past, this makes me think to several more recent game
Challenge is increasing with your progression but never brings frustration through unbeatable battles,
puzzle are just there to make you a little think evendow the first thing is to progess and kill, but if thinking and searching is part of your gaming pleasure then there are secrets places for you happyness.
I've got sometimes the feeling to have something quite new in Q1 in therm of storyline and the way to transcript it in a map
Gameplay is well balanced it becomes something challenging but never frustrating, enemy placement
and the respawning to put you in difficulty is well used sothat the experience flows without any
slowdown in interest. The progression allows you also to jump from place to place and try to find all those secret places
In conclusion: The author really is able to imerse you in a really enjoyable gaming experience
without using special stuffs or effects, in a classic way it's just nearly perfect
Statistics on normal skill: playtime 26' 57'' secrets 3/9 kills 128/128
1 comment:
Hi, Nice post thanks for sharing. Would you please consider adding a link to my website on your page. Please email me back.
Thanks!
Joel
JHouston791@gmail.com
Post a Comment