Level name:Blaster Master
Author: Robert Gee
Release date: 19 May 2008
Size: 9 900 ko
Number of maps: 1
download: Author's page
In this map which takes place in the Quake 4 universe, the player takes on the role of a space marine who has been separated from his squad and lost most of his equipment. My goal for this level was to create engaging and satisfying gameplay while only allowing the player to use the blaster gun, which is the first and weakest weapon that they player receives while playing through the campaign. In order to accomplish this, I added the gameplay element of environmental destruction, which the player can trigger by shooting certain objects in the level within a certain time limit. This allows the player to have a feeling of power when he creates large chain reaction explosions to solve puzzles and destroy his enemies, without actually giving him a more powerful gun.
Regarding this release it perfectly mix design with (inter)action and even if like for most of guildhall students releses it's too short... it's another must play experience.
Design is well done with a good attention to color and environment in a enjoyable way to progress. There is certainly too much pipes out here but regarding the fact that it's mostly needed to progress it doesn't really bother.
Gameplay is special, it's less oriented to fightings and more oiented in small interaction with environment to make progress to your squad. The environment is also active with robots working, sounds and voice to make you really get into this short experience. alll text objective really explain what you need, as a next step to do.
In conclusion: everything is present in this small release fight, thinking, objective, ambiance and gameplay what more do we need except more gaming time.
Playtime: 10 min (depend if you can easily understand/solve the puzzles)
Rating: A B C D E (87%)