Monday, April 19, 2010
Anonca base: The shamblin for Quake1
This medium blue metal base as a unique feeling it doesn't offer a great challeng nor an impressive gameplay but the fact the author added several custom futuristic design and several other thing make it well enjoyable
Design: particular let say even the starting of the map with the entrance into the main room from the top was well done, the archtitecture may look basic in terms of direct layout but provides a lot of particular object or stuff to come accross: elevator, some decoration object crossing brigdes an so on.The team mostly oriented on blue metal texture cretes something special enhance by the good use of limited but perfect lightning. Travel will offer you to activate trigger that will interconnect the whole map making sometime the search for the next step not evident.
Gameplay is correctly balanced with not a lot of surpise, most of the items and enemies are well places with some, awaiting you from an upper position and other put on lower that will make you go for the direct confrontation (schambler in the central room), the path to follow isn't that evident and teleport event if smart doesn't really add something interesting to the map. Challenge isn't present in this one because you will recieve everything what is needed to make it not that hard... search and hunting for secret places is well balanced with easy to find and more tricky ones.
In conclusion: even if I can critisize several point and the absence of some background of a strong storyline the unique theme and presence of some innovative architecture features really make a expeirence to play also by the fact it's not a difficult map to accomplish.