Tuesday, January 06, 2015

Happy New Year 2015

So I'm back just to wish you a happy new year 2015 hopping the best for the year to come for all of you a healthy year for everybody is the best I think and for the rest we will see.
During 2015 and except virtual racing I play several game baught on steam or on second hand store move of the game published before 2009 don't need a online validation and so it can still be interesting get some old game for small prices.
This year I found Gear Of War, Halo 1, Call of Juarez: Bound in Blood for 1€ played the two last one and enjoy playing them even if it wasn't a fantastic experience.
I also baught on Steam Alpha Prime and Dukem Nukem Megaton Edition with Shadow warrior Redux this game me the opportunity to replay the wall unit including officiel Addon for Duke Nukem this during winter holiday it was really a good moment for me. 
For the rest didn't play a lot of custom map and this is a shame because there are several interesting things to play...still I'm too lasy to update this blog and I want to apologize for that... I think one important thing I should update at first is all the dead links to the download maps, I will try to do this :)
 

Thursday, January 02, 2014

Hapy New Year 2014


So here we are in 2014, may I wish a good health to keep gaming arround those great experience that shines here and there...but don't let games eat all of your free time, enjoy your friend and family relationship everyday you can, take care of you all :)

I'm sorry to be really non productive but thats life. A day count only 24 hours and it's not that easy to spend some time playing and after reviewing  when you time is use for a lot of things...it's called priority an for myself, priority is: sport, friend and my family and the place left for gaming is really tiny now and still dedicated in priority to Rally simulation

Enjoy the 364 days left guy's... see you ;)

Thursday, February 21, 2013

The Evasion for Half-Life

***New***
Level name: The Evasion


Author: Thobias 'Forcete' Fast

Release date:  4 January 2013

Size:59 625 ko

Number of maps: 6

website:  The evasion MODB apge

alternative download: The evasion

 Author's Note
What ever happened to Adrian Shephard after the mysterious G-Man conveyed him to this distant and segregated place?
The Evasion is a modification for Half-Life that takes place a few days after the Opposing Force ending. The player takes control of Adrian Shephard, the unsung hero from the aforementioned game, while trying to figure out a way to get back to his world.
The Evasion isn't a particularly ambitious project spanning only 6 maps (funnily it was supposed to be even shorter, like 3 maps, but I decided to expand it. Looking back I'm glad I did.) but I've always wanted to make a singleplayer modification for Half-Life and this is what I came up with more or less.
The Evasion isn't exactly an original concept either, it were actually born after I tried out Dark Operations, a singleplayer modification for Opposing Force, developed by Barry A Bollinger. It even starts off in a very similar way but the similarities ends once the player reaches Earth.


Review :

Design: the back ground story as nothing new and it's the simple approach of most of FPS experience survive and escape, this time the approach is perhaps a little original because you start on a xen world and after return to the center lab were the things will take place. Architecture is well put together by the author it’s not his first experience in mapping so the skill is there, sometimes places seems not that well interconnected and the non linear approach felt a little bit down because most of the time the alternative route are simple dead end route.

You will encounter lot’s of funny thing that are normally present in the original game …it can even be scary and challenging in some places.

It only lack some cutscenes ,a more open wide design that, for my opinion, sometimes suffer from claustrophobic area (tiny places full of detail that let you the impression to be too big to travel through them) and the architecture being sometimes repetitive with the squared crossing giving you a path to different hallways.

The author didn’t use a lot of new or custom content but this didn’t bother me a lot cause the atmosphere is well fitting the theme

Gameplay: Is well balanced perhaps a little bit too easy (but I prefer that) and everything is well put to make it an enjoyable gameplay. From jump to small puzzle, secrets area traps during daylight and nights and with an Opposing force approach regarding weapons and enemies. The ending is also original…the fact that there are for me too much hallways is perhaps the only negative point witch is not hopefully frustrating because there is no possibility to be lost somewhere

 In conclusion: Even if after playing this one I had a mixed filling, Tobias release a quite enjoyable experience in sort of Opposing force style but for HL, it’s a short but recommended experience but without an overflowing enthusiasm. 

Playtime: 40 minutes  



Rating: A B C D E (80%)

Monday, January 07, 2013

I will just be lazy and post the same wishes as on my other page
I didn't touch anything according FPS since May 2012 but found interesting stuff here and there I have project of sharing my collection of maps and mods but for the moment i'm not really motivated  SO...

Just A Happy New Year to eveybody that still pass here if some links are broken just mentionned it i will check at least one a month it's 15 year that i'm busy with playing and now Im' a little bit tired but will still be here and certainly post something when you won't expect it

Just take of you family life health and don't play to much just what is needed to keep fit

cheers

Stef

Tuesday, April 24, 2012

Fate reversal for Half-Life

***New***
Level name:Fate Reversal

Author: Mikko Sandt

Release date: 7 June 2010

Size: 35 248 ko

Number of maps: 10

 website: here

alternative download: here

Review :

and so it begins: "What if Freeman weren't held in stasis during the portal storm that ravaged the Earth and caught the attention of the Combine? What if Freeman had a chance to prevent the Combine invasion from ever materializing? What if Freeman could reverse mankind's fate?" this is a small abstact from the author's page at moddb.

I need to mention that Mikko, who I know virtually for more 10 years, ask me to be part from the beta testing team for his release which I really consider as an honor (regarding the amount of people Mikko knows  from all the forum he visit) So I did my job and played this one for 3 times without any boring or frustration putting in adavance that it was fun to play through but after I never could find the time to replay it after beta stage for a review now nearly two year after it's done.

Design: was great looking, I know how not to difficult a level construction can be with the duke nukem editor but everytime I wanted to go to those other type of Editor included wordcraft I was totally lost and unefficiant to do sometime correct except a squared room, so Mikko estonish me already with a  good quake1 level (here) and one more time with this new episode for Half-Life it took him 3year on and off to create something really good, he should be proud of that.
Mostly all the stuffs that are necessary to create a good package his here present cutscene, new textures and skyboxes, models,sounds everything is present except perhaps some new weapons or music.
The archticeture is also well put together in a not linear way with traps and tricks and a good variety of texture and details (door and other stuff could have be a little bit more used,  in the other hand vent grids and lights source could have perhaps be a little less used but that's part of the author choice and if you look to every tiny detail you never finish you work...There is a good mix between outdoor and indoor, animation, battle scene and even some travel with a truck or even a vessel...the experience flows perfectly in a quite wide environment and also with a good variety to layout with doesn't disturb the storyline.

Gameplay is quite difficult to juge after you play it more than one times but in medium skill it's perfect, lots of time I had nearly no life left but enough to survive and find some rewards the progression is not complicated and objective seems quite evident I never encountered any frustration through my progression, open place your are visiting look sometime a little boxy in therm of overal view but in compensation most of indoor area are perfectly put together so that the travel through this episode is enjoyable.

 In conclusion: Mikko is really able to create anything you want with any editor avialable and this with a great skill...If you never play one of his release it's never too late and why not starting with this one.



Playtime: 1 hour 10 min

 Rating: A B C D E (89%)

Saturday, April 21, 2012

Dead Memories for Quake 1

***New***




Level name: Dead Memories

Author: Scampie

Size: 1 854 ko

Number of maps: 1


Author's website: here

download: from quaddicated

Description

Non given from the author in the txt file

Review :

This time you are in an industrial base or a classic action packed experience that will turn in a original way because of the malfunction of a portal that will bring you unwanted enemies from the past.

The theme of this single map is Industrial base mostly and is really neat, texture is perfectly use to create a good floability attention is also put to detail and everything you go across like wall screens bring you a text message.
The progression through the whole base is well organised with a not linear approach and linked to the
finding of keys.
the background story is also a good point with the fact that a portal problem is bringing to the base lots of wierd enemies coming from past, this makes me think to several more recent game
Challenge is increasing with your progression but never brings frustration through unbeatable battles,
puzzle are just there to make you a little think evendow the first thing is to progess and kill, but if thinking and searching is part of your gaming pleasure then there are secrets places for you happyness.
I've got sometimes the feeling to have something quite new in Q1 in therm of storyline and the way to transcript it in a map
Gameplay is well balanced it becomes something challenging but never frustrating, enemy placement
and the respawning to put you in difficulty is well used sothat the experience flows without any
slowdown in interest. The progression allows you also to jump from place to place and try to find all those secret places

In conclusion: The author really is able to imerse you in a really enjoyable gaming experience
without using special stuffs or effects, in a classic way it's just nearly perfect



 Statistics on normal skill:    playtime 26' 57''    secrets 3/9     kills 128/128




Playtime: 30 min



Rating: A B C D E (93%)



Sunday, March 18, 2012

Magellanic Stream for Half Life 2 Ep 2


***New***



Level name: Magellanic Stream
Author: Miiga

Release date: 19 February 2012

Size: 6 469 ko

Number of map: 1


website: none


download: at planetphillip

Story
 
None by the author



Review :

Design:  Is well put together only in an indoor environment lot's of puzzle are well made and certainly add a special atmosphere to the design it's for shure never tremendous or exiting to enter a new room because it's simpe krafted in the way it should but there was no aim and no time to look at the environment and since it's only indoor it's not that easy to catch the attention visually especially when the environment is limited by the puzzle and combats to make it challenging

Gameplay: The map is design for it, from easy puzzles to surpising one this map will provide you in term of gameplay and excellent challenge and especially the one with the water rising, this one is reallty trilling through all the stuffs put on your route to brake you progression there is a good mix between simple puzzle and traps and thaught combats especially the ending one. Everything is well put together to provide the experience we like and which motivate us to play. It's not that easy too and this may cause disapointed to some gamer like the fact that you will never see any sky which could have been a good end suprise.

In conclusion: this is not the fist experience from Miigga and ones more this will catch you attemption perhaps sometime with frustration but also when you manage to win the final battle with some rewardness of finishing it. A good map for a short but intense experience



Playtime: 1 hour



Rating: A B C D E (88%)

Friday, February 24, 2012

The Altar of Storms for Quake 1

***New***




Level name: The Altar of Storms

Author: Corey 'Necros' Jones

Size: 47 680 ko

Number of maps: 2


Author's website: here

download: from quaddicated

Description

2 Large maps set in a frozen world.  Sort of a tribute to TES4:Oblivion: The first map is a pseudo open-world map.
The theme for the second map is similar to ayleid ruins and the layout for the second map is based on the 'Miscarcand' (all 3 sections) dungeon.

Review :

The place where all happens is a castle like an iceberg (only 1/10 is visible) lost somewhere in a montain on a cold age, this level used a lot of features included new monster and boss a new shotgun and a great overall atmodsphere

You start in the outdoor area and need to go incide and collect runes and keys to progress through different places


Design is perfectly crafted, the use of custom textures  and well put together architecture create a unique atmosphere, lot's of even and traps are also include in this release which really breaks from classic gaming experience, every progression make you come accross new feature, and you know tahn when you enter a big room something awaits you

Gameplay is fantastic there is good display of feature from weapons to munition and health everything show mostly at the right moment, you can also break thinks arround to collect special bonus but pay attention not all of them are good suprsise, the combat are well equilibrate from challenging room to more tiny battle the progression also increase the challenge all new enemies really add a great enjoyment in your travel quest....dont simply forget that in quake if the combat is closer is more efficent to kill enemies  .
The progression is quite evident but this isn't the case for the secret places that need more attention which was not my case, no really chance to get lost but at the end some event force you to hurry and this give also some trilling, another great moment, then it's time to quite the undergrund to face the bost who will provide more bad surprise, the 'bath of health' like seen in Half-Life Xen part  give you another original alternative to a direct fight, and at the end the is a great scene to complete the pak

In conclusion: Just wow... playing this kind of release really immerse you in the past gaming which was so fantastic, if this come with lots of new features in an excellent achitecture is pure happyness

Note: The auhor provide some usefull info in the reame file to prevent crashing the game, I didn't encountered any problem with my machine 

 Statistics on normal skill:  map fingers of the gods  playtime 24' 32''    secrets 1/6     kills 261/278 
                                          map Ruins                    playtime   6'  02''    secret  0/0     kills     8/39    



Playtime: 1 hour



Rating: A B C D E (98%)



Monday, January 02, 2012

Happy new year 2012

I wish to all visitors a happy new year, just enjoy every good moment of you life and don't think to much about future because you don't know anything about it

So I wish a great gaming year for all of you ;)

Saturday, November 19, 2011

Still arround

Still not enough time to post something even if i'm still there, to be honest actual time playing FPS game this year didn't exceed 10 hours. Last year the same time was spend every week, but i'm still arround and collect stuff i'm shure i will come back one day motivated with some review ;)

Friday, December 31, 2010

Happy New Year 2011

to all of you may 2011 bring you all the success you're expecting
 
 
this year bring me a big change that i never expected in my private life and 2011 will just bring the turn over so don't expect to much about this site in the upcoming month  but i will try to do some update ;)


Thursday, September 09, 2010

Poll number 4

For the Poll the question was:    How did you come here?

here are the results:



In addition I create a sub post folder and asked people to explain a little more especially for blogger google and forum search sadly only one people used this feature to give is opinion

I have added his comment :

I am not sure anymore, either a link from Planetphillip, or simply a Google search, looking for some active Quake2 SP community stuff. Q2 is still one of my favourite SP games (so I also play Q1 and oaccasionally other games as well), so I´am happy I found your site. I visit your blog regularely. Good job!


Tetz
 
I was really estonish that  most of the people find this blog through google search sothat it seems that this is the best way to promote you blog also giving feedback to people making maps through forum seems also a good deal to be find
 
A new poll will come soon since quite a while I have made some excell speadsheet regarding maps and mod for game releases that I have compiled for quite a long I would like to complete them through info given by you, readers, and also share this with you taking in account that all maps and mod refered in bold are available through personnal backup
 
Finally it can interest some people, since I have less and less time ,to review stuff.
 If anybody out there would like to share my passion and add some review of maps and mods feel free to contact me I would really appreciate

Saturday, August 28, 2010

Perception for Quake1

***New***




Level name: Perception

Author: Rich 'XeNoN' Thorne

Release date: 22 june 2001

Size: 476 ko

Number of maps: 1


website: None anymore


download:
from quaddicated

Description

None

Review :


Small map started as a speed map from the author that increase the content since he found it quite good to make a small classic Q1 map. the theme is Egyptian, and has an interesting custom textures content, the author had several other good project or contribution include soul of evil. since it was at start a speedmap it's not a huge release but all that was put together make it a really enjoyable release.

Design is well balanced though the use of custom textures  and well put together architecture it's certainly miss some more of these extravagant egyptian design and has a to squary look in a too repetitive use of texture but this doesn't really bring down the whole unit and don't forget that it was firstly made as a speedmap.

Gameplay is certainly not let on the side its well balance and provide some thaught places, you need also to take care of your ammo and health. The progression is also well organised, your starting place will lead your progression in the key qwest  that are needed for you to progress to the exit, it's unlinear and also take place on several floor sothat you encontered most of the things needed to create a good and enjoyable map.

In conclusion: it's certainly not perfect but well enjoyable and this is what we are looking for...so for the short break it's time if you didn' t do it before to try it

 Statistics on normal skill:   playtime 13' 42''    secrets 0/1     kills 57/57 



Playtime: 20 minutes



Rating: A B C D E (74%)


Friday, August 27, 2010

I'm still there :)

sorry for the big lack of update (3 months) but lot's of things happens in my life that bother me out of gaming time I hope i will have a little more spare time in the future to add several review

Monday, May 31, 2010

The Evil Town for Quake 1

***New***



Level name: The evil town

Author: Anders Gustavsson

Release date: 1 November 1997

Size: 449 ko

Number of maps: 1


website: None anymore


download:
from quaddicated

Description

None

Review :


Small map with interesting custom texture release from the beginning of Quake 1 mapping...The author became after a progressive Q1 experience a must play author for all is quake 2 releases.

Design: The interest of this release is certainly some custom town texture that really creates something that catch you attention at start with the fist location after interest dicrease but it's still worth through correct layout and architecture but nothing really from high quality there are no movable stuff nor effects it's a quite simple progression in a correct layout we could also regret those dead hallways and corridor that ended into dark and the way the author didn't use enough the light source to create some more oppresing atmosphere

Gameplay: Is well balance but sadly a little to easy except in one or two location there isn't a real aim just activate some trigger that doesn't rely to any storyline, items are well place and even if the expereince flows in a good way the filling is a little mixed because we hopes for something more developped regarding the first location .

In conclusion: lot's of hope from the first location felt a little bit down after, it's still enjoyable for arround 10 minutes without to much expectation


 Statistics on normal skill:   playtime 8' 59''    secrets 0/2     kills 47/49 




Playtime: 10 minutes



Rating: A B C D E (71%)


Tuesday, May 11, 2010

Arcane for Quake1

***New***



Level name: Arcane

Author: Matt Sefton

Release date: 14 September 1997

Size: 782 ko

Number of maps: 1


website: None anymore


download:
from quaddicated

Description

Full Runic-themed Quake map, designed for single play with Deathmatch enhancements.
This map was inspired by the awesome map work of Andrew Smith and Dave Kelvin.
This level has been compiled for GLQuake.

Review :


Design: Another small an interesting release from the beginning of Quake 1 mapping...Everything is well put together in this one. It's most of the time build in a classic way without anything really impressive but it's simply close to perfection in it's approach with good architecture, lightning and interconnection, the present of not accessible extended environment and even if texturing could have perhaps been a little more thaught, the atmosphere is simply great...there are not a lot of word to explain something when you like it...it's just a feeling.
Gameplay: well balance in terme of combats that increase in challenge with you progression, but it's never difficult or a source of frustration. This expereince is enhance by some qwest for keys that will oirented the progression in a non linear travelling leading you to the ultimate chamber where the challenge could have been a little higher

In conclusion: simple and efficiant...this is typically the experience I really like


 Statistics on normal skill:   playtime 13' 03''    secrets 1/2     kills 53/53 




Playtime: 20 minutes



Rating: A B C D E (82%)


Friday, May 07, 2010

Siren for Half-Life2: Ep1


***New***



Level name: Siren

Author: Kaami

Release date: 03 February 2008

Size: 43 087 ko

Number of maps: 3 + 1bonus map


website: none


download: at planetphillip

Story
You start in a small town and have to work your way through the tunnels. You meet Father Grigori but are blocked from reaching him and from then on your objective is to join him.



Review :

Design:  Was pretty well done, the action take place mostly 90% indoor and is only oriented to meet Father Gregory somewhere...at the end. The architecture is well put together to create an enjoyable environement in a kind of Abandonned City only filled up with all the sort of zombie races, the look to detail and small touch  just enhance the classic style of mapping we all know and like (a little confusing start without suit and weapon) a part witch in underwater A feeling of maze you could be lost in...but without any frustartion.The progression into this classic building facility is mostly streight forward to use of light (sometime too bright) or not enhance the feeling to be alone, but in the other hand it lack some atmospheric through music sound and event (incluing cutsenes)...You never get bored and the fact that architecture even if good is never impressive don't really bother you because everything is well balanced

Gameplay: At start it doesn't seems obvious wil you get the suit? where to get a weapon...so for the 5 first minutes the gameplay is a little bit confused but after that everything flow perfectly, there are some nasty surpise and those suicide zombie will really make you experience worth...some tiny puzzle will also be provided on you way and the use related unaccessible part that you will travel after add a feeling of a really big complex you are travelling through...So the gameplay flow perfectly and the end battle that awaits you event if not difficult will rpovide some challenge before mmeting father Gregory

In conclusion: The author prefer to release a not perfectly finished release than to wait too much time and finally lost everything, it certainly need some tiny attention a porper end and some more atmosphere through sound and music but for a first approach by the author, he certainly succeed in catching our attention and provide us an really good enjoyment for arround 1 hour.

Note: the author included a bonus map that is only accessible through the console by typing ''map map-arrival''



Playtime: 50 minutes



Rating:A B C D E (86%)

Monday, April 19, 2010

Anonca base: The shamblin for Quake1

***New***



Level name: Anonca base: The shamblin

Author: Rob Marton

Release date: 06 February 1997

Size: 492 ko

Number of maps: 1


website: None


download:
from quaddicated

Story

Anonca Base, located on Neptune, has been rumored to still house outlaw shamblers. Find them. Kill them, and get your butt back home.
Review :

This medium blue metal base as a unique feeling it doesn't offer a great challeng nor an impressive gameplay but the fact the author added several custom futuristic design and several other thing make it well enjoyable

Design: particular let say even the starting of the map with the entrance into the main room from the top was well done, the archtitecture may look basic in terms of direct layout but provides a lot of particular object or stuff to come accross: elevator, some decoration object crossing brigdes an  so on.The team mostly oriented on blue metal texture cretes something special enhance by the good use of limited but perfect lightning. Travel will offer you to activate trigger that will interconnect the whole map making sometime the search for the next step not evident.

Gameplay is correctly balanced with not a lot of surpise, most of the items and enemies are well places with some, awaiting you from an upper position and other put on lower that will make you go for the direct confrontation (schambler in the central room), the path to follow isn't that evident and teleport event if smart doesn't really add something interesting to the map. Challenge isn't present in this one because you will recieve everything what is needed to make it not that hard... search and hunting for secret places is well balanced with easy to find and more tricky ones.

In conclusion: even if I can critisize several point and the absence of some background of a strong storyline the unique theme and presence of  some innovative architecture features really make a expeirence to play also by the fact it's not a difficult map to accomplish.

 Statistics on normal skill:   playtime 18' 03''    secrets 3/7     kills 54/57 

Playtime: 20 minutes



Rating: A B C D E (78%)


Monday, April 12, 2010

Operation Deus Ex Machina for Quake 2



***New***



Level name:Operation Deus Ex Machina


Author: Andrea Rosa

Release date: 15 january 2006


Size: 10 054 ko

Number of maps: 8


website: here


download page:   author's page

Story

At the beginning of the Strogg War the Earth forces gambled essentially on two factors: the destruction of the Big Gun and the assassination of the Strogg Leader. While destroying the major planetary defense of Stroggos gave us a considerable tactical advantage, killing the Makron did not sort the expected results. We sought to drive the Strogg Warlords into internal struggles by eliminating their leading mind, however no turmoil happened. Instead of choosing a new Makron, the Warlords revolutionized the political structure of Stroggos, abandoning the old hierarchies and turning their world into a collection of feudal states. That way, they could continue to keep firm control over the strategic locations they were given and were able to organize defensive positions independently.

Operation Deus Ex Machina:
You are part of a small group of TCM marines currently scouting the region of Stroggos we refer to as Ishtar Chasmata. Headquarters have been monitoring this area for some days since evidences of anti-matter experiments were detected. If the Strogg can develop anti-matter weapons the equilibrium of this war could be drastically changed. They could even be able to restore the interplanetary gateway between Stroggos and Earth and launch a terrible counterstrike. We urgently need to know their plans, thus your primary task is to infiltrate the underground arsenal and steal whatever weapons designs or schematics you may find. Once you get the secret information, you’ll need to find a Com Center and transmit your data to the mothership. Intelligence will elaborate further strategy and orders according to your findings. You will be likely sent further deep into Ishtar Chasmata to find the source of that a-m relief and attempt to neutralize it. But beware, it won’t be easy. The local Warlord will surely track your moves. He has a loyal and well-trained army at his disposal, and he’s ready to deal with you with his own hands, if necessary. We wish you the best of luck in accomplishing this mission.


Review :

This episode made of 8 maps including some feature only available through lazarus engine is the first one from the author and even if the srart may look a little average it really grow up while you progress and will make you cross some intense and great looking area.
Design: For a first release and even if the author took some inspiration from other well done level (this is mentioned in the html included in the zip file), I was definitely impressed. At start and especially for the two first maps the design looks OK with some interesting detail features but honestly is quite average with a feeling of putting together some squared placed well interconnected but lacking spirit and atmosphere. After and when you enter the base the author slightly and surprisingly increase is mapping skill and the size of places you are going to travel through, it’s not just the design but also the use of moving things the way gameplay is oriented, the traps, the secret places everything just catch you attention in the way we like this game (first screen)… it will not just continue on the same level till the end and some place can be minored by a simple use of repetitive texture and minor lightning but this happens not too much and is normal to all human who are working on a whole unit to have some decrease in inspiration.





 








Gameplay: is most of the time correctly balance but sometimes, and especially at the end of level 3 and start of level 4 the challenge was put a little too high (with the help of the quite harmful turnable canon) and nearly turn into frustration. The use of the new feature coming with the lazarus engine really put an interesting additional point, also the way you need to travel cleverly through each level never look confusing and add a immersive feeling to each level you need to travel. Features are always well put together (included ammo, weapon you receive and health) but the fact that at the middle of the episode there were some tight moments, when you receive something extra, you just keep it, so that both end battle look somewhat easy to accomplish due to those extra quad damage and invulnerability… The search for those secret features and secret places was also well put together to add more stuffs to people who are looking for everything but without letting the one who won’t take too much time without nothing.

In conclusion: for a first attempt, Andrea really creates an enjoyable and challenging experience in a mostly well put together environment, it’s not perfect but not far from it so this is a mission that everybody should test if it wasn’t done before.



Playtime: 3 hours



Rating: A B C D E (90%)




Note: for the one interested in the statistic releated with the release here are the details:
                                               enemies ___objectives___secrets_
map 1 : Hydroponic labs_________54/54______ 1/1__________ 2/4
map 2 : Greenhouse____________24/25_______ 1/1_________ 1/2
map 3 : The Arsenal____________70/73________2/2_________ 0/4
map 4 : Terminal 2______________62/62_______2/2_________ 4/5
map 5 : Spare parts factor________56/55_______5/5_________ 2/3
map 6 : Factory Engineering_______29/32_______1/1_________ 0/2
map 7 : High tech academy________80/80______3/3__________0/1
map 8 : Inner City______________134/136_____1/1___________0/0

Wednesday, April 07, 2010

Double Helix for Opposing Force


***New***

Level name: Double Helix

Author: Richard Hammer

Release date: 26 July 2001

Size: 2 735 ko

Number of maps: 10


website: None

alternative download: note that the readme was include in the pak2 file so I have recompile it with 7z

Story

17TH SEPTEMBER 20--

MESSAGE FOR: AGENT SHEPHERD, ADRIAN

 WE AT THE UNIT ARE GLAD YOU DECIDED TO JOIN US, RATHER THEN SPENT A FEW MORE MONTHS IN CONFINMENT. YOUR MISSION, WHICH YOU WILL ACCEPT, IS TO INFILTRATE THE BASE OF THE TERRORIST ORGANIZATION KNOWN AS 'DOUBLE HELIX'. THEY HAVE BEEN LINKED TO A NUMBER OF RECENT THEFTS AND SABOTAGE OPERATIONS IN SCIENTIFIC ESTABLISIHMENTS ACROSS AMERICA. MOST RECENTLY, THE ORGANIZATION KIDNAPPED 5 OF THE WORLDS TOP GENETIC RESEARCHERS. YOU MUST RETRIEVE THESE SCIENTISTS WITH DUE HASTE.
 BE WARNED, THE ORGANIZATION IS A VERITABLE ARMY THAT BEEN RECIEVING FUNDING FROM SOME UNKNOWN BENEFACTOR FOR SOME TIME NOW. FURTHERMORE, WE BELIEVE THE GROUP HAVE BEEN CONDUCTING A NUMBER OF ILLEGAL GENETIC MUTATION EXPERIMENTS. YOU MUST STOP THESE IF YOU CAN.
 AFTER YOU HAVE INFILTRATED THE FACILITY, BACKUP FORCES WILL ENTER THE REAR ENTRANCE OF THE BASE AND RENDEZVOUS WITH YOU. GOOD LUCK, YOU'LL NEED IT.

  OFFICE OF THE ADMINISTRATOR,
  THE OMEGA UNIT

Review :

this is the third releae from Richard and it's certainly also the best, He took a lot of attention to the remark that were done regarding the previous release but at then end this one miss a lot of cohesion through poor attention to fixable details and to something just fluid and not a collection of well designed area.

Design: is a mix between some well layout scene and lots of tiny detail missing like more than one missaligned texture...This was something that really estonished me after playing and looking to the screen...you will travel through a lot of well designed area not perfectly crafted but well atmospheric but the way they were put together just miss a good fluidity and storyline, in additon you have a lot of missaligned texture floor and corners witch is really sad regarding the good general design  and also the something poor map change and especially the last one that make in adition the game returning to OS more thatn one time...

Gameplay: is well balanced nothing is really hard here but it's really fun thats why it won't take a long time to get to the end of this one, that, except the minor bugs was quite enjoyable, all feature were well matched and I only will regret that there was no more use of ambushes, traps or simply better use of OF features (under others, new enemies, weapons, and puzzle associeted) 

In conclusion: This collection of maps was fearly enjoyable but could have been a lot more fun if the author would have put some more attention to detail and set of gameplay. for playtime is still well worth to give it a try.


Playtime: 40 minutes



Rating: A B C D E (61%)