Level name: Killing Shift
Date of release: 25 January 2007
Size: 3 007 ko
Number of maps: 1
Like the author tell in the readme file he builded the map in a classic Doom style. And this is really the case progression is streight forward with a mix between key hunting and monster killing.
Design is average with in some place perhaps to much details, link between places is well constructed with a good use of texturing, progression is quite easy and mixed between theme visited make the map a good enjoyment to play through. Architecture is perhaps a little to flat but provide a realistic outdoor and indoor environment.
Gameplay is well balanced, challenge is increasing with the progression and make it harder when you reach the end. Enemy placement are correct but could perhaps use more traps and ambushes. Ambience could have been anhanced by better use of lightning (quite good in the first part) and sounds (not enough present)
In conclusion: The author shows through this release that he manage to use in a good way the editor. There is still a lot of thing to implement in order to create a great doom3 release by, fpr example use of small cutscenes, more atmospheric architecture and certainly intercommunication through PDA. Even if the map could be rate as average since it produced a correct gaming experience i suggest you to play it to make your own opinion
Playtime: 30 minutes
Rating: A B C D E (66 %)