Saturday, November 08, 2008

Asda for Half-Life 2


Level name:Asda

Author: Mike 'Dryn' Knowland

Date of release: 24 April 2007

Size: 92 104 ko

Number of maps: 2

website: none

download: here


Set in 2030, global warming and an upsurge in population growth have taken their toll on humanity. In a world of dwindling food resources an increasing amount of large corporations try to find ways to sustain profits. Numerous ASDA shopping centres across the UK have secretly begun to abduct citizens and carry out inhumane tests to try to find a means of creating a perfect food product using alternative resources to that which have suffered over the past 23 years. In an attempt to keep this illegal operation covert, the multi-billion dollar business Wal-Mart based in America (who own ASDA) developed its own military and special police force that are currently in operation at all major Wal-Mart stores.

Stafford ASDA has become one of the most active and dominant locations for the experiments to take place as a result of several secret agents working on ASDA’s behalf who successfully infiltrated and swayed the local police force into corruption.
After numerous abductions you fall victim to the hand of ASDA when you return home from work to find your wife and child missing. The police fail to satisfy your questions to find the truth, but the tides turn in your favour one night at a bar, when a sympathetic ASDA employee overhears your conversation with your friend. Feeling guilt under the weight of his immoral actions working for ASDA, he agrees to help you, supplying you with all the inside information you need to take revenge.
You make plans to infiltrate ASDA using the sewer entrance alongside the river bank using a keycard carefully concealed by your informant from the guards. Once inside you will then have to work your way up to the main floor; where you will need to locate a gas valve that has to be released in order for the main door leading to the experiment areas to become unstable and open. Your inside man has also agreed to hide a C4 explosive inside the main shopping area after you agree that it is too risky to try to get the explosives in safely and quietly through the river and sewer way. Once you acquire the explosives you must use it to destroy the core power and test silos at the far end of ASDA from where you entered, and then escape. The inside man has also informed you that he thinks there might be a teleporter located somewhere near the silos, which ASDA secret agents use to quickly get out into the Car Park area or to other ASDA stores, although it is likely to be unstable and inactive.
In preparation for your attack you set of several explosives at key road points at the surrounding area the night before, to encourage civilians away from ASDA.

Review :

It was a long time since i tried another release for HL2 but this week-end gives me a change to do this so I wan to planetphillip to download one of the last one...

The release start pretty well under steam with some intro video and interesting stuff that prepares you to the background map. And so it's start with a new weapon( too efficiant) and lot's of custom content from modified models to textures and even for sounds and custom music (hits from the ninety that i don't remember) , progression seams obvious even if for the first puzzle i had some chance to find the necessary object... after the progression is straight forward with small puzzle well balanced fight (a little too easy) in a 'real' supermarket the way to the outdoor is a bit special and will send you to the market parking place were fight will increase with the presence of a strider...

According design it's quite classic but well put together with the feeling of unfinished places creating some 'bad visual' if you reach them...use of custom models and new textures in the supermarket add something new but it doesn't really shine like the new models that have the only positive point of beeing personnaly created but don't really add any memorable feeling...

Gameplay is a mix beween puzzles and fights but both are a little weak in my opinion i'ts just fun and short but after thinking of the starting position I was really thinking that both design and gameplay would increase with progression whitch was not really the case...

In conclusion: another good find from phillip on grinder's places it's fun a little bit too short and misses in my opinion more cohesion like if the author put too much effort at start and after really rush to finish his release

Playtime: 30 min

Rating: A B C D E (74%)

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