Saturday, June 06, 2009

Ubilitus for Quake 4

***NEW!!!***

Level name:Ubilitus

Author: Victor 'EFX' Lundberg

Release date: 07 July 2006

Size: 43 952 ko

Number of maps: 2


website: here but dead?

download: at map factory


Description:

None mentioned, it's a classic mission with two main objectives: first regroup with the rest of you team and take the elevator, second shut down the power and escape through the transport bay


Review :

This is the second experience from EFX with mapping after a map made for doom3 that was quite a good suprise. Ubility is something more consistant with not simply mapping but also some coding and scripting to let the player be immersed in a well put together experience.

Design start slowly with a basic design and layout in a linear way that is quite crafted and limited in term of environment to the way you progress, after the design become more complex and fitting with more inteconnectivity, the progression make some backtracking, the bad suprise are here and there arround the corner, the internal lighting and the perfect colored touch Quake 4 can provide shine through those new areas and so the player got better and better immersed while he is progressing. The use of elevators is this map add something that was for me only well used in some Half-Life modifications, the squad experience is also something that let you progress with a better feeling. The author add here and there some extras below a ladder behind a corner like in all those old FPS where the quest for secret places add a interesting touch, some autosave and cutscenes are also present to better prepare the player for what comes next...sadly you will only see the outdoor through several view at the end but will never be able to make some outdoor battle.

Gameplay is mostly base on the shooter aspect there are no puzzle to solve here and only a few activating button that make you travel form place to place...it's mostly a battle from you (and you squad in the second map) against the evil forces. health and weapon are well placed to make it challenging but never to complicated and this until the end battle a little bit thaugh but not that difficult. The interaction with you squad is really a good point because it can support better challenge through more enemies present at the end it's perhaps a little too classic but it's still fearly enjoyable for arround an hour of intense immersion

In conclusion: For a second release of the author it was certainly a success perhaps too oriented to combat and limited only to indoor environment but regarding the playtime it was really enjoyable and well worth to play.



Playtime: 1 hour 15


Rating: A B C D E (92%)

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